Wednesday, May 19, 2010

Three Faces, One Mask

Client, server, and standalone are now properly separated. Components include graphical bits, hooks to fully simulate game-state, and client/server networking, thanks to the awesome Perl modules POE. Basically the release this weekend will have something new -- working singleplayer. Fighting monsters and stuff will still be buggy, but that is my next focus. Well rather, I will find a way for you to help me with the gameplay side of things. I'm rather fatigued, so later.

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