I promise it really looks like a key, it's hard to capture zoomed-out renderings. More interestingly, each of these doors leads to a randomly generated "guest room dungeon." Two instances:
Next plans are more suites (I really need mappers, pleaase?), coloring in everything to give it atmosphere (oh, and I haven't forgotten about lighting effects either), and the clock. Recall, the same 24 hours loop... I want to wrap a game-time system around my POE timers and configure things so that game-time might slow down/speed up in player-time. Once this and more of the hotel are fleshed out, I can begin implementing guests and their memories... this means actual gameplay at last. Try to control your salivation.
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